Photographing latex
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## Two or three main lighting directions are usually good: | ## Two or three main lighting directions are usually good: | ||
##* One leads to sharp shadows. | ##* One leads to sharp shadows. | ||
− | ##* Four and up can | + | ##* Four and up can give a dull appearance and flatten the depth if their relative intensities are not balanced. |
## More is better, but too much can be uncomfortable. | ## More is better, but too much can be uncomfortable. | ||
# '''Layout''' | # '''Layout''' |
Latest revision as of 12:26, 28 June 2009
Advice on photographing latex from LatexWiki.
- Light
- Position major light sources away from the camera but not directly to the side.
- Two or three main lighting directions are usually good:
- One leads to sharp shadows.
- Four and up can give a dull appearance and flatten the depth if their relative intensities are not balanced.
- More is better, but too much can be uncomfortable.
- Layout
- Going closer to the subject is often good - as much as your lens allows.
- Often it is good to position the main subject a bit to the side from the very centre of the image.
- Check that objects in the background do not interfere with the foreground subject (e.g. trees gowing out of people's heads etc.)
- Setting
- Poor attention to detail can spoil an otherwise great shot, remove unwanted clutter, check the background for inappropriate objects (beer bottles etc.).
- If possible, get the model to relax.
- Post processing
- Work on a copy of the original - not the original, in case you make an irreversible mistake.
- Crop the image
- Adjust light levels
- Scale to screen
- Adjust sharpness but not excessively
This page uses content from LatexWiki (see here); the original article may be viewed here. |